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Just wanna say that you could design the art style to be reminiscent of the old technical and low resolution games like Roller Coaster Tycoon or The Incredible Machine but with a little bit of a more colorful palette.
Not a bad thought!
Faulty HD + power supply have been replaced & Windows reinstalled, but I still need to set up my dev environment again.
I don’t think I’ve lost any code, but we’ll see.
Progress stalled due to dead computer. (For the third time in six months.)
In the spirit of the new year, I’m looking into restarting work on MDE2. Looking over my to-do list, beyond various bugs & small UI changes, one item stood out as necessary: art.
Right now, the game has programmer art, artisanally hand-crafted by yours truly. That’s good enough for getting things working, but it’s going to make it difficult to get any wider exposure for the game - appearances matter, and who wants to play a game that looks terrible*?
Good art will also help the actual gameplay, by making it intuitively clearer what parts of the game are… but my main concern is actually getting anyone to play the game I’ve spent roughly a year making.
*years later, I am still at a loss to explain Manufactoria’s success.
So, I’m looking to contract someone to do art for the game. I’m not expecting to make any money off the game (that dream died with Starhaven), but I don’t see any particular reason to expect that a talented artist would work on Someone Else’s Game without compensation. And I’ve put enough time into the project to justify some monetary investment to finish it.
I’m still working on the exact specification & scope, so for now, this is just an announcement that work is resuming, as well as a solicitation. If you’re a skilled pixel artist & interested in work at industry rates, or if you know someone who is, contact me!
You haven't posted anything recently. What have you been up to this last month? Btw, in my humble opinion, it's super awesome to see you posting GIFs of the output of your code, even if it's b0rken. One of the things I love about programming interactive or animated toys, is when they break in -interesting ways-. When I get back into a coding binge, I'll be sure to post some GIFs of how my things break too! :)
Nothing very exciting, to be honest. For a while, I was working on a side project, centered around the historical life of this guy.
Basically inspired by reading about the game “Long Live the Queen” and thinking that the subject matter was creepy, the UI looked poorly designed, but the underlying mechanics were interesting.
I haven’t even been working on that for the last… 3 weeks (per git), though. Just fell out of the habit. :(
We’ll see what the new year brings!
(Thank you very kindly for the interest, by the way. :)
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