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So, my computer died again last week. I’ve got a new computer, but it’s got a different OS and hard drive. That’s probably the last nail in the coffin of this dev-blog (and my independent game dev generally), if another nail was needed.
In brighter news, I’ve taken up contributing to a different game - Dungeon Crawl: Stone Soup. It’s not ‘my game’, and my contributions to it are very limited thus far, but it’s The Game That I’m Working On Right Now. (The ostensible subject of this blog.)
Many apologies to anyone who was looking forward to the ‘final release’ of MDE2. I do still hope that something more can be done with it one day, but I don’t know when that will be, and it seemed only right to say that here.
Just wanna say that you could design the art style to be reminiscent of the old technical and low resolution games like Roller Coaster Tycoon or The Incredible Machine but with a little bit of a more colorful palette.
Not a bad thought!
Faulty HD + power supply have been replaced & Windows reinstalled, but I still need to set up my dev environment again.
I don’t think I’ve lost any code, but we’ll see.
Progress stalled due to dead computer. (For the third time in six months.)
In the spirit of the new year, I’m looking into restarting work on MDE2. Looking over my to-do list, beyond various bugs & small UI changes, one item stood out as necessary: art.
Right now, the game has programmer art, artisanally hand-crafted by yours truly. That’s good enough for getting things working, but it’s going to make it difficult to get any wider exposure for the game - appearances matter, and who wants to play a game that looks terrible*?
Good art will also help the actual gameplay, by making it intuitively clearer what parts of the game are… but my main concern is actually getting anyone to play the game I’ve spent roughly a year making.
*years later, I am still at a loss to explain Manufactoria’s success.
So, I’m looking to contract someone to do art for the game. I’m not expecting to make any money off the game (that dream died with Starhaven), but I don’t see any particular reason to expect that a talented artist would work on Someone Else’s Game without compensation. And I’ve put enough time into the project to justify some monetary investment to finish it.
I’m still working on the exact specification & scope, so for now, this is just an announcement that work is resuming, as well as a solicitation. If you’re a skilled pixel artist & interested in work at industry rates, or if you know someone who is, contact me!
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