I’ve been working on this pretty much all week. Online level sharing!
(God, I hate trying to put text fields in flixel. Flixel isn’t built to interface with the native utilities at all, and it shows.)
Anyway, this is really cool, and I’m super happy with it!
e: the game generates a (potentially very long) save string from your level, which it sends to my ~very sophisticated~ server. The server stores the save & sends back an associated hash, which you can then send to other people. When they use the hash, the game queries the server, which hands the game the level string, which the game loads.