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PleasingFungus's Devblog

May 18 '13
Work-in-progress concept for a minimum-effort redesign that makes the game a little less visually boring than it is at present.
The colors need work.

Work-in-progress concept for a minimum-effort redesign that makes the game a little less visually boring than it is at present.

The colors need work.

May 12 '13
I color-coded some more things. I hope that wasn’t unwise.

I color-coded some more things. I hope that wasn’t unwise.

May 11 '13
tryin’ to use fewer words
it’s hard :(

tryin’ to use fewer words

it’s hard :(

May 11 '13
Working on UI tweaks.

Working on UI tweaks.

May 11 '13
More inspiration?
(Actually this is a bit lower level than the game. Still cool!)

More inspiration?

(Actually this is a bit lower level than the game. Still cool!)

(Source: klabs.org)

May 8 '13
Actually, here’s another. Useful? Maybe? Maybe.

Actually, here’s another. Useful? Maybe? Maybe.

May 8 '13
Experimenting with making custom modules more comprehensible.
Results so far: ?

Experimenting with making custom modules more comprehensible.

Results so far: ?

May 6 '13

Clock time.

May 5 '13

Milestone

Got the last major game component (conditional branches) working yesterday; this means that MDE2 is, finally, turing-complete. (Well, the processors you’re required to make, anyway.)

Still a lot left to do, but it’s a good feeling!

1 note

May 3 '13
Les codes de couleurs

Les codes de couleurs

1 note