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PleasingFungus's Devblog

Mar 20 '14

So, my computer died again last week. I’ve got a new computer, but it’s got a different OS and hard drive. That’s probably the last nail in the coffin of this dev-blog (and my independent game dev generally), if another nail was needed.

In brighter news, I’ve taken up contributing to a different game - Dungeon Crawl: Stone Soup. It’s not ‘my game’, and my contributions to it are very limited thus far, but it’s The Game That I’m Working On Right Now. (The ostensible subject of this blog.)

Many apologies to anyone who was looking forward to the ‘final release’ of MDE2. I do still hope that something more can be done with it one day, but I don’t know when that will be, and it seemed only right to say that here.

Feb 4 '14

supremepepperoni asked:

Just wanna say that you could design the art style to be reminiscent of the old technical and low resolution games like Roller Coaster Tycoon or The Incredible Machine but with a little bit of a more colorful palette.

Not a bad thought!

Feb 4 '14

Computer status update

Faulty HD + power supply have been replaced & Windows reinstalled, but I still need to set up my dev environment again.

I don’t think I’ve lost any code, but we’ll see.

Jan 27 '14

Progress stalled due to dead computer. (For the third time in six months.)

:(

Jan 26 '14
Having some issues with the algorithm correctly solving for a moving target, even after adding multiple trials per generation. Might just be taking a while to resolve. Need to add a fast-forward.

Having some issues with the algorithm correctly solving for a moving target, even after adding multiple trials per generation. Might just be taking a while to resolve. Need to add a fast-forward.

Jan 25 '14
alllen:

I made an IndieDB page for the game I’ve been working on with Lee Williams for the last year, Spirits of Xanadu, which won’t be out for awhile. Until then I’ll update the IndieDB page with screenshots, videos, and blog posts from time to time.

alllen:

I made an IndieDB page for the game I’ve been working on with Lee Williams for the last year, Spirits of Xanadu, which won’t be out for awhile. Until then I’ll update the IndieDB page with screenshots, videos, and blog posts from time to time.

Jan 24 '14
Attempting to break myself out of a cycle of unproductivity by playing with projectile physics & genetic algorithms.

Attempting to break myself out of a cycle of unproductivity by playing with projectile physics & genetic algorithms.

Jan 7 '14

Quite a long time ago, a playtester requested that changes be animated. At the time, I didn’t think I could do it. Yesterday, I realized I could!

I’m… not actually sure it’s a change for the better, but it’s… something?

Jan 6 '14

Went and did some field research, looking for possible art style inspiration.

I wish I hadn’t designed MDE2 in a terrible, tiny resolution-locked way… with just a bit more space, it’d be reasonable to do an art style that wasn’t ‘pixel art’. I don’t think that works with the tiny sizes in the game as it stands, though…

Anyway, I’ve got some thoughts that I want to dummy out with test art before I move ahead on writing up the full art spec. Not much time to work during the week, as usual, but I’m hopeful for the weekends.

Jan 2 '14

MDE2 Art

In the spirit of the new year, I’m looking into restarting work on MDE2. Looking over my to-do list, beyond various bugs & small UI changes, one item stood out as necessary: art.

Right now, the game has programmer art, artisanally hand-crafted by yours truly. That’s good enough for getting things working, but it’s going to make it difficult to get any wider exposure for the game - appearances matter, and who wants to play a game that looks terrible*?

Good art will also help the actual gameplay, by making it intuitively clearer what parts of the game are… but my main concern is actually getting anyone to play the game I’ve spent roughly a year making.

*years later, I am still at a loss to explain Manufactoria’s success.

So, I’m looking to contract someone to do art for the game. I’m not expecting to make any money off the game (that dream died with Starhaven), but I don’t see any particular reason to expect that a talented artist would work on Someone Else’s Game without compensation. And I’ve put enough time into the project to justify some monetary investment to finish it.

I’m still working on the exact specification & scope, so for now, this is just an announcement that work is resuming, as well as a solicitation. If you’re a skilled pixel artist & interested in work at industry rates, or if you know someone who is, contact me!