Fixing bugs, tweaking, etc. Finally fixed the last bug leftover from the aforementioned playtesting session.
Currently working on unlocking type stuff. Have to play a level in campaign to unlock it for quick play; have to beat it to unlock hard. Pretty rudimentary.
Been thinking about how to make defense more interesting. Currently it’s entirely automated; you can manually turn and dodge in the asteroid levels, but there’s nothing at all to do in the planet levels.
Was thinking about changing the guns to work basically like Missile Command (fire exploding projectiles at points), but I have no idea how the controls would work. A simpler idea would be having the player just aim with the current beams with the mouse (and autofiring when the beams charge and point at a target?), but, embarrassingly, that could easily cause performance issues.
I’ll sleep on it.