Had an idea about how to rework the difficulty system and the campaign at the same time. (How many forms has the campaign gone through, now?) Implemented both earlier today. Went from 2 difficulty levels to 5, and 6 campaign levels (+ a 7th planned) to… INFINITY!
By which I mean, you can no longer win the campaign. Primary inspiration was Super Crate Box and… a game I can’t remember.
Planning to let you unlock level types and other stuff [?] as you play the campaign. Not sure what exactly. It’s going to be the main game mode, and the single-levels mode will just be ‘practice.’
This post makes it sound like I’m tossing a bunch of stuff out and dramatically changing the game - again - but I’m not really. The number of tweaks required is actually fairly small. I’m iterating my way to a decent game - like any good simulated annealing algorithm, there’ll be occasional jumps, but they’ll get smaller and smaller as the game cools.
Been thinking about renaming the game. “Starhaven” made sense for a station-building game, but… maybe not so much for a mining game. If anyone has any questions, feel free to toss them to me at the question mark: ?