Been working on a number of things, most of them not very well suited to screenshots/update news. Added basic combat and enemy AI, allowed in-game tweaking of units (with debug mode on…)
Also did some small work on Starhaven; my brother had some ideas for how to improve the tutorials, and I helped him implement some of them. Then we got a bit sidetracked with improving the level loaders used for the tutorials, rather than the tutorials themselves. Still, useful work.
The screenshot is of my first test of the newly-implemented level editor. In-game! I love in-game level editors.
Anyway, I have a few more improvements to make to it, and then I’ll be well on my way to having a winnable level.