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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>PleasingFungus's Devblog</title><generator>Tumblr (3.0; @pleasing)</generator><link>http://pleasing.tumblr.com/</link><item><title>Added a ‘demo lockout’ for something I’ve been...</title><description>&lt;img src="http://25.media.tumblr.com/2f1c30005bb1fe9ecbd13ff81c2363fc/tumblr_mog12c0MVc1qafcd4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/44aa8decec90c87902e64e8026109b51/tumblr_mog12c0MVc1qafcd4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Added a ‘demo lockout’ for something I’ve been thinking about doing.&lt;/p&gt;
&lt;p&gt;It’d be nice of the game had an artist, so I was thinking of going around soliciting for someone who’d be interested; of course, it’d be useful to have a version of the game to show them, but I don’t want to dump the whole (unfinished) game into the wild just yet…&lt;/p&gt;
&lt;p&gt;Exciting stuff, basically.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/53032890208</link><guid>http://pleasing.tumblr.com/post/53032890208</guid><pubDate>Sat, 15 Jun 2013 09:42:12 -0700</pubDate></item><item><title>Reworked the menu about a week ago. It’s much better than...</title><description>&lt;img src="http://25.media.tumblr.com/c344f437e65ef42b52b18acfeff80c98/tumblr_moevzvogf71qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Reworked the menu about a week ago. It’s much better than what it was before! (What it was before: a text list of the level names.)&lt;/p&gt;
&lt;p&gt;Bonus*: substantial code re-use from the main game!&lt;/p&gt;
&lt;p&gt;*this is a very silly bonus.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/52990363599</link><guid>http://pleasing.tumblr.com/post/52990363599</guid><pubDate>Fri, 14 Jun 2013 18:55:07 -0700</pubDate></item><item><title>I’ve been working on this pretty much all week. Online...</title><description>&lt;img src="http://25.media.tumblr.com/e681591828cbab148e89cab3b42d3307/tumblr_mnliy2qiJA1qafcd4o1_400.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’ve been working on this pretty much all week. Online level sharing!&lt;/p&gt;
&lt;p&gt;(God, I hate trying to put text fields in flixel. Flixel isn’t built to interface with the native utilities at all, and it shows.)&lt;/p&gt;
&lt;p&gt;Anyway, this is really cool, and I’m super happy with it!&lt;/p&gt;
&lt;p&gt;e: the game generates a (potentially very long) save string from your level, which it sends to my ~very sophisticated~ server. The server stores the save &amp; sends back an associated hash, which you can then send to other people. When they use the hash, the game queries the server, which hands the game the level string, which the game loads.&lt;/p&gt;
&lt;p&gt;it’s great!&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/51704743387</link><guid>http://pleasing.tumblr.com/post/51704743387</guid><pubDate>Wed, 29 May 2013 22:22:00 -0700</pubDate></item><item><title>Work-in-progress concept for a minimum-effort redesign that...</title><description>&lt;img src="http://24.media.tumblr.com/63c3a586d00bdcf9ab5d6c0a971a6207/tumblr_mn0pc3lb0d1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Work-in-progress concept for a minimum-effort redesign that makes the game a little less visually boring than it is at present.&lt;/p&gt;
&lt;p&gt;The colors need work.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/50767519494</link><guid>http://pleasing.tumblr.com/post/50767519494</guid><pubDate>Sat, 18 May 2013 16:31:15 -0700</pubDate></item><item><title>I color-coded some more things. I hope that wasn’t unwise.</title><description>&lt;img src="http://25.media.tumblr.com/22f293d61ee2be1b7616198678a79039/tumblr_mmpo5mlopd1qafcd4o1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I color-coded some more things. I hope that wasn’t unwise.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/50303042090</link><guid>http://pleasing.tumblr.com/post/50303042090</guid><pubDate>Sun, 12 May 2013 17:32:10 -0700</pubDate></item><item><title>tryin’ to use fewer words
it’s hard :(</title><description>&lt;img src="http://25.media.tumblr.com/f85ea5acfc8f173fbe93819a2cf3a97e/tumblr_mmnwf1BBlf1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;tryin’ to use fewer words&lt;/p&gt;
&lt;p&gt;it’s hard :(&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/50213105284</link><guid>http://pleasing.tumblr.com/post/50213105284</guid><pubDate>Sat, 11 May 2013 18:35:25 -0700</pubDate></item><item><title>Working on UI tweaks.</title><description>&lt;img src="http://25.media.tumblr.com/774f15f6d247f0b542a835f69359cb6e/tumblr_mmngk6Qcl51qafcd4o1_400.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Working on UI tweaks.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/50189596815</link><guid>http://pleasing.tumblr.com/post/50189596815</guid><pubDate>Sat, 11 May 2013 12:52:54 -0700</pubDate></item><item><title>More inspiration?
(Actually this is a bit lower level than the...</title><description>&lt;img src="http://25.media.tumblr.com/38ef60e97a085e6d269b83c7a1dcda1a/tumblr_mmn7mig7Gp1qafcd4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More inspiration?&lt;/p&gt;
&lt;p&gt;(Actually this is a bit lower level than the game. Still cool!)&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/50175821400</link><guid>http://pleasing.tumblr.com/post/50175821400</guid><pubDate>Sat, 11 May 2013 09:39:54 -0700</pubDate></item><item><title>Actually, here’s another. Useful? Maybe? Maybe.</title><description>&lt;img src="http://24.media.tumblr.com/eb01fb5ceda896bc53eb73e221be623f/tumblr_mmi45pAywn1qafcd4o1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Actually, here’s another. Useful? Maybe? Maybe.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49964516730</link><guid>http://pleasing.tumblr.com/post/49964516730</guid><pubDate>Wed, 08 May 2013 15:37:01 -0700</pubDate></item><item><title>Experimenting with making custom modules more...</title><description>&lt;img src="http://24.media.tumblr.com/043b4e1c50d863f4363e2ef269d76079/tumblr_mmi423lJri1qafcd4o1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Experimenting with making custom modules more comprehensible.&lt;/p&gt;
&lt;p&gt;Results so far: ?&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49964350877</link><guid>http://pleasing.tumblr.com/post/49964350877</guid><pubDate>Wed, 08 May 2013 15:34:51 -0700</pubDate></item><item><title>Clock time.</title><description>&lt;img src="http://25.media.tumblr.com/badeee65e1ca748c6f3bb70fb66c3c5e/tumblr_mmeogmlL9W1qafcd4o2_250.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/cc754126a29eb1056b67d5e03df1fee8/tumblr_mmeogmlL9W1qafcd4o1_250.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/a9b0c1fc549d5a2dd82452bf6f349b14/tumblr_mmeogmlL9W1qafcd4o3_400.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Clock time.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49823271166</link><guid>http://pleasing.tumblr.com/post/49823271166</guid><pubDate>Mon, 06 May 2013 19:05:10 -0700</pubDate></item><item><title>Milestone</title><description>&lt;p&gt;Got the last major game component (conditional branches) working yesterday; this means that MDE2 is, finally, turing-complete. (Well, the processors you&amp;#8217;re required to make, anyway.)&lt;/p&gt;
&lt;p&gt;Still a lot left to do, but it&amp;#8217;s a good feeling!&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49707898005</link><guid>http://pleasing.tumblr.com/post/49707898005</guid><pubDate>Sun, 05 May 2013 12:10:54 -0700</pubDate></item><item><title>Les codes de couleurs</title><description>&lt;img src="http://24.media.tumblr.com/592fc85d57d49b4279260f1c5df63c33/tumblr_mm9ee60GtO1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;Les codes de &lt;span class="short_text" id="result_box"&gt;&lt;span class="hps"&gt;couleurs&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49572864950</link><guid>http://pleasing.tumblr.com/post/49572864950</guid><pubDate>Fri, 03 May 2013 22:39:42 -0700</pubDate></item><item><title>a glimpse into my in-depth work planning system.</title><description>&lt;img src="http://25.media.tumblr.com/7d919c2cf3fe9e394961f75f3529216a/tumblr_mm93jjvY1W1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;a glimpse into my in-depth work planning system.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49556682489</link><guid>http://pleasing.tumblr.com/post/49556682489</guid><pubDate>Fri, 03 May 2013 18:45:00 -0700</pubDate></item><item><title>Here’s another gif. (Different machine this time.)</title><description>&lt;img src="http://25.media.tumblr.com/1c7ee2ead9a34753135cabae61c9dadc/tumblr_mm7fvv11zT1qafcd4o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Here’s another gif. (Different machine this time.)&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49491525566</link><guid>http://pleasing.tumblr.com/post/49491525566</guid><pubDate>Thu, 02 May 2013 21:16:43 -0700</pubDate></item><item><title>Here’s part of the last one, run at a somewhat slower...</title><description>&lt;img src="http://24.media.tumblr.com/6accc7b40733e88e6a50f196ba9dc6d7/tumblr_mm7creoCvu1qafcd4o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Here’s part of the last one, run at a somewhat slower speed.&lt;/p&gt;
&lt;p&gt;(Again, this is a large gif; click to watch.)&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49487220988</link><guid>http://pleasing.tumblr.com/post/49487220988</guid><pubDate>Thu, 02 May 2013 20:09:00 -0700</pubDate></item><item><title>There’s a small glitch in the gif-maker that’s...</title><description>&lt;img src="http://24.media.tumblr.com/8e60fe44adcfbb8e24591b051bf27260/tumblr_mm7cfg9C7f1qafcd4o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There’s a small glitch in the gif-maker that’s causing the purple lines to persist in the instruction memory. Whoops!&lt;/p&gt;
&lt;p&gt;e: this is a gif, but it’s too large to play in the dashboard - click ‘high res’ if you’re looking at it there, or click to view full if you’re on pleasing.tumblr.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49486703038</link><guid>http://pleasing.tumblr.com/post/49486703038</guid><pubDate>Thu, 02 May 2013 20:02:00 -0700</pubDate></item><item><title>Experimenting with http://blog.bahraniapps.com/?page_id=21 .</title><description>&lt;img src="http://25.media.tumblr.com/1254514dc1151b60a43262bc87f7b5c1/tumblr_mm7bllrcCj1qafcd4o1_400.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Experimenting with &lt;a href="http://blog.bahraniapps.com/?page_id=21"&gt;http://blog.bahraniapps.com/?page_id=21&lt;/a&gt; .&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49485346796</link><guid>http://pleasing.tumblr.com/post/49485346796</guid><pubDate>Thu, 02 May 2013 19:44:09 -0700</pubDate></item><item><title>This was many times more difficult than it should have...</title><description>&lt;img src="http://25.media.tumblr.com/8db0b2d58db89765abf1f631b6cd9576/tumblr_mm2sn2jwpD1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This was many times more difficult than it should have been.&lt;/p&gt;
&lt;p&gt;Nice to see it working, though.&lt;/p&gt;
&lt;p&gt;e: color choices probably need some work.&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49263615643</link><guid>http://pleasing.tumblr.com/post/49263615643</guid><pubDate>Tue, 30 Apr 2013 09:04:00 -0700</pubDate></item><item><title>At last, the most critical, longest-awaited reform to the game:...</title><description>&lt;img src="http://25.media.tumblr.com/7933184241e2891e747fad5aea093aa8/tumblr_mly5ghmIJX1qafcd4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;At last, the most critical, longest-awaited reform to the game: scrolling reform.&lt;/p&gt;
&lt;p&gt;(I hacked together the first implementation; it just made any text that was even partially outside the text area, above or below, invisible. See the previous post for examples!)&lt;/p&gt;</description><link>http://pleasing.tumblr.com/post/49063235714</link><guid>http://pleasing.tumblr.com/post/49063235714</guid><pubDate>Sat, 27 Apr 2013 20:53:00 -0700</pubDate></item></channel></rss>
