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PleasingFungus's Devblog

Posts tagged monstrosities

May 19 '12
OK that’s enough of that.

OK that’s enough of that.

Tags: monstrosities

May 18 '12
aw yea

aw yea

Tags: monstrosities

May 18 '12
Been doing a lot of behind-the-scenes stuff. Just now added map colors, though. (To indicate teams.)
This particular iteration is great because it looks like the bipedal guys are silently screaming, forever. (Their forearms look like the lower jaw of a grossly elongated mouth.)
I’ve since revised that sprite (and several of the others, to lesser degrees) in a later version (not pictured). In the new version, you can still “see” the screaming (if you squint), but it’s not as obvious now.
Pity.

Been doing a lot of behind-the-scenes stuff. Just now added map colors, though. (To indicate teams.)

This particular iteration is great because it looks like the bipedal guys are silently screaming, forever. (Their forearms look like the lower jaw of a grossly elongated mouth.)

I’ve since revised that sprite (and several of the others, to lesser degrees) in a later version (not pictured). In the new version, you can still “see” the screaming (if you squint), but it’s not as obvious now.

Pity.

Tags: monstrosities

May 15 '12
Home sick today. Managed to get some stuff done on the editor. It’s a lot less pretty, but a bit closer to the functionality I want.

Home sick today. Managed to get some stuff done on the editor. It’s a lot less pretty, but a bit closer to the functionality I want.

Tags: monstrosities

May 14 '12
This map editor is pretty fun to work with.

This map editor is pretty fun to work with.

Tags: monstrosities

May 14 '12

Tags: monstrosities

May 13 '12
The map editor now supports placing, editing, cloning*, and deleting creatures.
I’m feeling pretty happy!
*Doesn’t quite work at present. Nope, now it does!

The map editor now supports placing, editing, cloning*, and deleting creatures.

I’m feeling pretty happy!

*Doesn’t quite work at present. Nope, now it does!

Tags: monstrosities

May 13 '12
Spent yesterday planning. Today, on a whim, I added healing.
Surprisingly easy!

Spent yesterday planning. Today, on a whim, I added healing.

Surprisingly easy!

Tags: monstrosities

May 11 '12
Been working on a number of things, most of them not very well suited to screenshots/update news. Added basic combat and enemy AI, allowed in-game tweaking of units (with debug mode on…)
Also did some small work on Starhaven; my brother had some ideas for how to improve the tutorials, and I helped him implement some of them. Then we got a bit sidetracked with improving the level loaders used for the tutorials, rather than the tutorials themselves. Still, useful work.
The screenshot is of my first test of the newly-implemented level editor. In-game! I love in-game level editors.
Anyway, I have a few more improvements to make to it, and then I’ll be well on my way to having a winnable level.
Splendid!

Been working on a number of things, most of them not very well suited to screenshots/update news. Added basic combat and enemy AI, allowed in-game tweaking of units (with debug mode on…)

Also did some small work on Starhaven; my brother had some ideas for how to improve the tutorials, and I helped him implement some of them. Then we got a bit sidetracked with improving the level loaders used for the tutorials, rather than the tutorials themselves. Still, useful work.

The screenshot is of my first test of the newly-implemented level editor. In-game! I love in-game level editors.

Anyway, I have a few more improvements to make to it, and then I’ll be well on my way to having a winnable level.

Splendid!

Tags: monstrosities starhaven

May 6 '12
Much better.

Much better.

Tags: monstrosities